Hello again! Our bloody campaign continues, this time with a battle which points to the implications of the rules we followed. The Egyptian army is numerically inferior (10 elements against 13 Byzantine units) due to the first battle's outcome (2 Arab casualties which were not replaced). Our reinforcement (and the whole 'initiative' system) works like this: the loser of a battle decides first what to do, retreat one or two areas. If he retreats one, he rolls the dice and subtracts one for every area between the area he goes to and his capital. The result is the number of casualties to be replenished. After the first battle e.g. the Byzantines retreated one area and rolled for 6-1 (only Thessaloniki between them and the capital) and managed to fully recover. If the loser retreats two areas, his army is fully reinforced.
Then the winner decides whether to follow or stay (or even go back but that is another story). Then he rolls with the same rule. This implies a more favourable reinforcement for the loser who is forced to retreat. If the winner stays, he gets to roll but gets also a bonus of half his lost units back. And then the loser decides whether to counter-attack. In our case, in the first battle, the Egyptians lost two units and the Byzantines three. The latter retreated one area and got two units back after rolling. The former got none. In the second battle, the Byz lost three units and got them back for the third battle (and a mercenary, a topic of another time). The Arabs got none back. Thus, 13vs10 in Thessaloniki.